Dynamics | Findings/Hypothesis | Related Constructs |
Context | 1. flow was studied in more social contexts: sport [9]; work [13,14]; group cooperation: learning groups [15,16] | • social flow [9] • collective flow [14] • relational flow [13] • networked flow [16] • group flow [15] |
Condition | 2. flow can be experienced in a creative cooperative activity [15,16], interdependence of the partners [9] | • networked flow [16] • group flow [15] • social flow [9] |
3. flow conditions are needed [9,15] | • group flow [15] • social flow [9] | |
4. autonomy, competence and relatedness can be experienced [15], they facilitate flow | • group flow [15] | |
Quality of the interaction | 5. partners can be the agent of each other’s flow in the shared context [9] o can be the source of the challenge [17] o can provide feedback for each other [9,17] | • social flow [9] • shared flow [17] |
6. the person’s flow can be affected by the partner’s experience through perception [18] | • contagious flow [18] | |
7. reciprocal interaction [9,18] | • contagious flow [18] • social flow [9] | |
8. intrinsic motivation of the partners are related [19]; the emphasis of motivation [14] | • crossover of flow [19] • collective flow [14] | |
9. related to positive affects: joy [9,14,16]; more enjoyable than in solitary activities [9], contributes to the enjoyment of the experience [20,21] | • networked flow [16] • collective flow [14] • social flow [9] • game flow [20,21] | |
Consequence: performance | 10. higher performance is resulted [15,16,22] | • networked flow [16] • group flow [15] |
Quality of the experience | 11. the quality of flow is different because of the effect of the social context [9] | • social flow [9] |