Table 4: Comparison of health-related QOL based on game addiction.
Note: N=87, Kruskal-Wallis test, n.s.: not signifficant, Mdn: median, M: average, SD: standard deviation, p: p-value
| Low (n=10) | Middle (n=66) | High (n=11) |
Health-related QOL | Mdn | M ± SD | Mdn | M ± SD | Mdn | M ± SD | p |
Total score | 53.8 | 54.9 ± 19.8 | 54.0 | 55.7 ± 19.6 | 49.0 | 42.4 ± 17.4 | n.s. |
Physical well-being | 64.6 | 64.4 ± 25.7 | 57.4 | 58.3 ± 21.6 | 56.3 | 58.0 ± 23.9 | n.s. |
Emotional well-being | 70.8 | 66.9 ± 22.8 | 62.5 | 61.0 ± 26.6 | 50.0 | 45.5 ± 32.0 | n.s. |
Self-esteem | 29.2 | 36.3 ± 33.6 | 35.6 | 41.1 ± 30.5 | 31.3 | 30.1 ± 25.6 | n.s. |
Family | 70.8 | 70.6 ± 22.6 | 72.3 | 69.6 ± 19.7 | 47.5 | 44.9 ± 22.7 | .005 |
Friends | 41.7 | 43.1 ± 30.1 | 56.3 | 54.9 ± 27.2 | 46.9 | 42.0 ± 26.5 | n.s. |
School | 45.8 | 48.1 ± 24.5 | 47.6 | 49.1 ± 26.7 | 33.3 | 34.1 ± 18.4 | n.s. |