Table 4: Comparison of health-related QOL based on game addiction.
Note: N=87, Kruskal-Wallis test, n.s.: not signifficant, Mdn: median, M: average, SD: standard deviation, p: p-value
Low (n=10) Middle (n=66) High (n=11)
Health-related QOL Mdn M ± SD Mdn M ± SD Mdn M ± SD p
Total score 53.8 54.9 ± 19.8 54.0 55.7 ± 19.6 49.0 42.4 ± 17.4 n.s.
Physical well-being 64.6 64.4 ± 25.7 57.4 58.3 ± 21.6 56.3 58.0 ± 23.9 n.s.
Emotional well-being 70.8 66.9 ± 22.8 62.5 61.0 ± 26.6 50.0 45.5 ± 32.0 n.s.
Self-esteem 29.2 36.3 ± 33.6 35.6 41.1 ± 30.5 31.3 30.1 ± 25.6 n.s.
Family 70.8 70.6 ± 22.6 72.3 69.6 ± 19.7 47.5 44.9 ± 22.7 .005
Friends 41.7 43.1 ± 30.1 56.3 54.9 ± 27.2 46.9 42.0 ± 26.5 n.s.
School 45.8 48.1 ± 24.5 47.6 49.1 ± 26.7 33.3 34.1 ± 18.4 n.s.