Table 2: Comparison of health-related quality of life, factors influencing gaming, and gaming addiction tendencies among schools.
Note: N=87, Kruskal-Wallis test, n.s.: not signifficant, Mdn: median, M: average, SD: standard deviation, p: p-value, ES: elementary school, JHS: junior high school, HS: high school.
| a ES (n=22) | b JHS (n=36) | c HS (n=29) | |
Mdn | M ± SD | Mdn | M ± SD | Mdn | M ± SD | p | Bonferroni correction |
Health-related QOL |
Total score | 69.3 | 67.1 ± 17.8 | 51.0 | 50.3 ± 16.7 | 45.8 | 48.4 ± 20.2 | .002 | a > b • c |
Physical well-being | 78.1 | 73.9 ± 19.6 | 50.0 | 54.5 ± 19.2 | 56.3 | 53.2 ± 23.0 | .002 | a > b • c |
Emotional well-being | 71.9 | 69.3 ± 26.7 | 68.8 | 59.0 ± 24.6 | 56.3 | 53.2 ± 29.4 | n.s. | |
Self-esteem | 50.0 | 54.3 ± 31.4 | 34.4 | 36.5 ± 27.7 | 25.0 | 31.0 ± 29.0 | .022 | a > c |
Family | 75.0 | 69.6 ± 19.8 | 65.6 | 65.1 ± 21.3 | 68.8 | 66.2 ± 24.4 | n.s. | |
Friends | 75.0 | 68.5 ± 24.1 | 53.1 | 49.1 ± 27.5 | 37.5 | 42.9 ± 25.6 | .002 | a > b • c |
School | 71.9 | 67.3 ± 22.7 | 34.4 | 37.5 ± 22.5 | 43.8 | 43.8 ± 24.0 | <.001 | a > b • c |
Factors affecting games |
School adaptation | 16.5 | 15.4 ± 3.8 | 13.5 | 13.4 ± 4.1 | 15.0 | 15.2 ± 3.3 | n.s. | |
Parental supportive attitude | 6.5 | 5.9 ± 2.2 | 5.0 | 5.0 ± 2.1 | 4.0 | 4.4 ± 2.3 | n.s. | |
Parental oppressive attitudes and children's rebellion | 12.5 | 11.5 ± 3.8 | 10.0 | 10.4 ± 3.4 | 10.0 | 10.0 ± 3.8 | n.s. | |
Game addiction tendency |
Total score | 39.5 | 39.3 ± 11.5 | 41.0 | 40.3 ± 11.4 | 38.0 | 38.9 ± 13.9 | n.s. | |
Cognitive bias | 13.0 | 14.2 ± 4.9 | 16.5 | 15.4 ± 5.2 | 14.0 | 13.9 ± 5.1 | n.s. | |
Neglect of studies | 9.0 | 8.4 ± 3.1 | 9.0 | 9.4 ± 3.3 | 8.0 | 8.7 ± 3.8 | n.s. | |
Concealment | 7.5 | 8.3 ± 3.2 | 7.5 | 7.9 ± 3.0 | 8.0 | 8.8 ± 3.7 | n.s. | |
Lack of self-control | 9.0 | 8.4 ± 2.5 | 8.0 | 7.5 ± 2.4 | 8.0 | 8.0 ± 3.0 | n.s. | |