Table 2: Comparison of health-related quality of life, factors influencing gaming, and gaming addiction tendencies among schools.
Note: N=87, Kruskal-Wallis test, n.s.: not signifficant, Mdn: median, M: average, SD: standard deviation, p: p-value, ES: elementary school, JHS: junior high school, HS: high school.
a ES (n=22) b JHS (n=36) c HS (n=29)
Mdn M ± SD Mdn M ± SD Mdn M ± SD p Bonferroni correction
Health-related QOL
Total score 69.3 67.1 ± 17.8 51.0 50.3 ± 16.7 45.8 48.4 ± 20.2 .002 a > b • c
Physical well-being 78.1 73.9 ± 19.6 50.0 54.5 ± 19.2 56.3 53.2 ± 23.0 .002 a > b • c
Emotional well-being 71.9 69.3 ± 26.7 68.8 59.0 ± 24.6 56.3 53.2 ± 29.4 n.s.
Self-esteem 50.0 54.3 ± 31.4 34.4 36.5 ± 27.7 25.0 31.0 ± 29.0 .022 a > c
Family 75.0 69.6 ± 19.8 65.6 65.1 ± 21.3 68.8 66.2 ± 24.4 n.s.
Friends 75.0 68.5 ± 24.1 53.1 49.1 ± 27.5 37.5 42.9 ± 25.6 .002 a > b • c
School 71.9 67.3 ± 22.7 34.4 37.5 ± 22.5 43.8 43.8 ± 24.0 <.001 a > b • c
Factors affecting games
School adaptation 16.5 15.4 ± 3.8 13.5 13.4 ± 4.1 15.0 15.2 ± 3.3 n.s.
Parental supportive attitude 6.5 5.9 ± 2.2 5.0 5.0 ± 2.1 4.0 4.4 ± 2.3 n.s.
Parental oppressive attitudes and children's rebellion 12.5 11.5 ± 3.8 10.0 10.4 ± 3.4 10.0 10.0 ± 3.8 n.s.
Game addiction tendency
Total score 39.5 39.3 ± 11.5 41.0 40.3 ± 11.4 38.0 38.9 ± 13.9 n.s.
Cognitive bias 13.0 14.2 ± 4.9 16.5 15.4 ± 5.2 14.0 13.9 ± 5.1 n.s.
Neglect of studies 9.0 8.4 ± 3.1 9.0 9.4 ± 3.3 8.0 8.7 ± 3.8 n.s.
Concealment 7.5 8.3 ± 3.2 7.5 7.9 ± 3.0 8.0 8.8 ± 3.7 n.s.
Lack of self-control 9.0 8.4 ± 2.5 8.0 7.5 ± 2.4 8.0 8.0 ± 3.0 n.s.